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Sandustry Buildings: Processing, Growth, and Layout

Once the broad loop is running, the real work is machine placement: which building fits where, what it demands, and how it changes the route around it.

Production roles Layout choices Machine context Shared builds
Verified against v0.5.5 on 2026-08-20 Official source
Choosing a building

Judged by the job it solves

  • What job the building solves
  • When it first makes sense in a run
  • Which mechanics or materials it pairs with
  • Whether shared layouts fit it

Building Pages with the Most Leverage

These are the machines where general advice turns into concrete placement choices, especially once you start refining layouts instead of improvising.

First Gold

Shaker

The first building that produces Gold: feed it Wet Sand, collect Gold below and Residue above.

Gold and Seeds

Kinetic Press

Drops Burnt Residue from 25 or more blocks up to mint Gold and the Seeds that start farming.

Tier 4 processing

Steam Dryer

Presses Amethelis into Dry Amethelis with steam from below, feeding late-game crafting.

Automation

Drones

Sweeper, Digger, Recon, and Hauler drones take over cleanup, digging, scouting, and transport.

Horizontal transport

Conveyor Belt

Moves solid pixels sideways, blocks liquids, gases, and players, and reverses with Shift.

Vertical transport

Launcher

Lifts solid pixels up a tower and throws them out an angled top, blocking nothing.

Fluid transport

Pipe

Carries Water between a Pump and a Liquid Vent, ignores other blocks, and never moves Lava.

Fluid intake

Pump

Drinks non-lava liquid in its tile through a central 2x2 area and feeds it to Pipes.

Sorting

Filter

A configurable Conveyor Belt that lets one pixel type drop through instead of riding on.

Fluid output

Liquid Vent

Deposits Water supplied by Pipes through a central 2x2 area, scaling with more Pumps.

Processing

Processing Buildings

No single "Processing Plant" exists; find the right machine among the Shaker, Kinetic Press, and Steam Dryer.

Growth

Planter Box

Turns a Wet Seed into a Flower on contact, then passes only Gold and Amethelis through.

Community

Blueprints

Important for players looking for layouts, examples, and shared factory thinking.

Reference

Wiki Hub

Jump between building, mechanic, and material references as a layout grows.

What to check mid-run

Judging a machine before you place it

  • Understand what job the machine actually solves
  • Compare layout tradeoffs before rebuilding too much
  • Connect the building with the mechanics it depends on
  • Decide whether a shared blueprint is worth copying directly
Reading a building

Role, timing, and bottlenecks

Look for what the machine does, when it earns a place in a layout, which neighbors it depends on, and where throughput usually stalls.

Placement decisions matter more than proving the machine exists.