Step 1
Dry Sand does nothing in a Shaker. Mix it with Water first — one Sand pixel plus
one Water pixel becomes two Wet Sand — so Water also doubles your material before
it ever reaches the machine.
Checkpoint: your pile darkens into Wet Sand where the water touches it.
Step 2
One Shaker clears its own Residue painfully slowly. Run several as steps going
down from the input: Wet Sand is the heavier pixel, so it sinks through the
Residue layer and keeps the whole staircase self-clearing.
Checkpoint: each Shaker sits one level lower than the one feeding it.
Step 3
Drop Wet Sand onto the highest Shaker. Every pixel always becomes 1 Residue, with
a 1-in-4 chance of also dropping 1 Gold straight through. Expect roughly one Gold
per four Sand.
Checkpoint: Gold falls out underneath while Residue creeps off the top edge.
Step 4
The Residue spilling off the top is fuel, not trash. Burn it into Burnt Residue
and drop it on a Kinetic Press; that turns waste into Gold and Seeds instead of a
growing backlog.
Checkpoint: Residue keeps moving and never blocks the staircase.