Dig sand, wet it, shake out Gold
- Destroying Dirt drops Sand
- 1 Sand + 1 Water becomes 2 Wet Sand
- Wet Sand on a Shaker always leaves 1 Residue, with a 25% chance of 1 Gold
- Gold falls through the Shaker; roughly 4 Sand yields 1 Gold overall
This page walks the opening loop step by step: dig Dirt into Sand, mix it with Water into Wet Sand, and run it down a Shaker staircase until Gold drops out the bottom. Every number here comes from the official Sandustry wiki, so you can verify each step as you build it.
Dig Dirt to drop Sand, mix it with Water (1 Sand + 1 Water becomes 2 Wet Sand), and feed the Wet Sand onto a Shaker. Each Wet Sand pixel always leaves 1 Residue and has a 1-in-4 chance of dropping 1 Gold straight through the machine. Slope several Shakers into a descending staircase so the Residue keeps sliding off the top.
Follow these in order. Each step has a checkpoint so you can confirm it worked before moving on.
Sand is not lying around as a free layer; it is dropped by destroying Dirt. Dig into the ground and let the falling Sand pile up somewhere you can reach.
Checkpoint: a growing pile of Sand sits where you dug.
One Sand pixel plus one Water pixel turns into two Wet Sand pixels, so water doubles your material. Surface lakes and underground deposits are your starting water sources.
Checkpoint: the pile darkens into Wet Sand as water touches it.
The Shaker is the first building that produces Gold. Instead of a flat row, stack your Shakers as descending steps beneath the Wet Sand input: Wet Sand is denser than Residue, so it flows down the staircase in a thin layer and pushes Residue toward the output.
Checkpoint: Shakers form a descending staircase, each one level lower than the last.
Drop Wet Sand on top of the staircase. Each pixel always becomes 1 Residue, with a 1-in-4 chance to also drop 1 Gold straight through the bottom. Expect roughly 1 Gold per 4 Sand; keep feeding until Gold appears.
Checkpoint: Gold falls out under the Shakers while Residue spills off the top edge.
The Residue left on top is not garbage. Burn it into Burnt Residue (some guides call this leftover "Slag"), then drop it onto a Kinetic Press from 25 or more blocks up: it yields 1 Gold and 1 Seed, and that Seed opens the whole flower and Amethelis loop.
Checkpoint: Residue stops piling up and starts feeding your next production chain.
All four of these come straight from official wiki mechanics notes, and each one can stall the five steps above.
A water droplet that does not settle into a depression within 45 seconds evaporates. Route water into a basin instead of letting it skitter across flat ground.
Water cannot pass solid blocks, but it can slip through where two block corners meet. Seal diagonal joints in your reservoir walls.
Gold is the only solid that passes through a Shaker. Anything else dropped into its body stays trapped until you dig it out manually.
One Shaker backs up fast. That is why the diagonal staircase matters: gravity and density do the moving, and each step adds processing capacity.
Once Gold is flowing, these pages extend the same loop instead of starting a new one.
The follow-up to this tutorial is not a bigger factory; it is keeping this one from falling apart.
Wet a Seed, plant it on a Planter Box, and harvest flowers for Amethelis and more Gold.
Concrete layouts teach faster than prose once you know the nouns and the numbers.
With Gold flowing, the next decision is what to unlock. The research-order page lists the exact costs and a path that pays for itself.