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Transport building

Sandustry Conveyor Belt: The Horizontal Workhorse of Your Factory

The Conveyor Belt is the default way solid pixels get from one machine to the next. Anything that lands on it rides in the direction it faces and falls off the far end, while the belt itself seals out liquids, gases, and the player.

Solid pixels only Blocks liquids · gases · players Shift reverses direction Official wiki numbers
Verified against v0.5.5 on 2026-08-20 Official source
At a glance

Conveyor Belt quick facts

  • Transports solid pixels in the direction it faces
  • Carries any amount, as long as each pixel has somewhere to go
  • Blocks liquids, gases, and the player
  • Hold Shift while placing to reverse travel direction

Run a Belt Line, Step by Step

The Belt looks simple, but two rules decide whether it flows or freezes: how much it can carry, and which layer of the pile actually gets driven. Verify each as you lay the line.

Step 1

Set the travel direction

A Belt carries pixels the way it faces, and holding Shift while placing reverses it. Get the direction right the first time so the whole line feeds the right machine.

Checkpoint: the Belt points toward your target, not into a wall.

Step 2

Load solids, not liquids

Only solid pixels ride a Belt. Liquids do not follow its travel direction — water flows across it exactly as it would over any other ground, so a Belt is a solid mover that happens to stop liquid from passing.

Checkpoint: solids move while liquids flow over instead of hitching a ride.

Step 3

Hand off at the far end

When a pixel reaches the end of the Belt it is pushed over the edge. Let it fall into the next machine, or tip it onto a Launcher when it needs to go up instead of across.

Checkpoint: pixels drop off the end into the next stage.

Step 4

Unlock it via Logistics for 30 Gold

The Conveyor Belt and the Launcher come from the same Logistics node, which costs 30 Gold in Tier 1. One purchase hands you both halves of the transport puzzle at once.

Checkpoint: the Logistics node is unlocked in Tier 1.

When the Belt Stalls

A stopped Belt is almost never a broken Belt. Check one of these three faults and the line usually restarts on its own.

Jam point

The front pixel has nowhere to go

Look at the leading pixel first: if it has nowhere to go, the whole line behind it locks up. Clear that one pixel and the rest starts flowing again.

Blocked layer

Only the bottom layer is driven

The Belt moves only the pixels actually touching its surface; the pile above just rides on them. Block the bottom one and the entire stack holds still instead of flowing over the obstruction.

Water confusion

Water is not being moved

Liquids ignore a Belt's direction and pass across it like any other ground. That is normal — if you need to move water, use a Pump and Pipes instead of a Belt.