S Sandustry Wiki
Tools and fixtures

Sandustry Lights: Flashlight, Flare Gun, and Wall Lights

Darkness hides the details you plan around. A few research unlocks give you light where you aim, light you can throw, and fixed light on the walls of your base.

Flashlight Flare Gun Wall Light Map and Minimap
Verified against v0.5.5 on 2026-08-20 Official source
At a glance

Light sources at a glance

  • Flashlight shines a cone of light where you aim
  • Flare Gun lit up dark areas you need to see
  • Wall Light is a fixed wall-mounted fixture
  • Map unlocks help you read the world, not just see it

Light You Carry

The portable sources solve the immediate problem: you cannot see where you are heading in dark caves or enclosed rooms.

Tool · 600 Gold

Flashlight

Hold to shine a light where you aim. Your cursor sets the direction of the cone that reveals darkened areas. It can shine through walls, but it does not reveal undiscovered areas.

Tool · 150 Gold

Flare Gun

The Flare Gun lights up dark areas, giving you a portable way to brighten a spot in front of you without holding a beam steady.

Fixed Light for Your Base

Once a room or corridor matters enough to revisit, a fixed fixture beats carrying a tool every time.

Fixture · Tier 1

Wall Light

The Wall Light is a wall-mounted light you unlock through research. It gives a stable pool of light where you place it, so heavily used corridors stay readable.

Exploration side

Map and Minimap

Unlocking the Map and Minimap (100 Gold) is not strictly light, but it reveals the world on your HUD, which is how most players navigate before buildings light it up.

Choosing the Right Light

Each light solves a different visibility problem, so the right pick depends on where you keep working.

Exploring

Take the Flashlight underground

For scouting and artifact hunting, the Flashlight's aimable beam is what reveals cave geometry ahead of a risky dig.

Settling

Set Wall Lights where you build

For a base you return to, fixed Wall Lights make the layout readable at a glance so routing and upkeep are easier to judge.

Map

Check the base controls

Light and map tools sit in the same control scheme, so pairing them with the base control reference keeps your keys straight.